Firewatch spices it up with, "find all the conversations," as you eagerly radio in to report every bit of scenery and discarded rubber johnny. Still I did notice that our protagonist walks with a limp, which was a neat little background storytelling detail, but then I wondered why I was noticing something like that, and concluded it was because I'd explored three hundred identical drawing rooms and was more bored than a lesbian at a sausage festival.ģ: (What Grudgingly Passes for) Gameplay īoth Layers of Fire and Fearwatch make the usual halfhearted burbling sound that walking simulators make for want of a challenge, that being, "find all the documents", the kind of challenge one can enjoy at a fraction of the cost by spending the afternoon tidying your home office. And it would've been spookier if the doors went back to being sensible, 'cause then I would suspect they were up to something. Well, before it's happened ninety bloody times, anyway, and then it just becomes the new logic. The main purpose of walking in Layers of Fear is to bum around the room inspecting the furniture until something spooky happens, after which, you leave the room by the door you came in, except now it leads to a different room because illogical architecture is spooky. You can also explore the park freely and look for secret things, which is the to-do list for cool people. But that's only if you're one of those tiresome squares who see life as nothing more than a to-do list. So Henry's task is to wander around the park completing the objectives that his boss gives him, which range from, "go to a place and look at a thing", to, "look to a place and go to a thing".
#Wiki firewatch simulator#
We're saving the sitting-on-the-couch simulator for when the average BMI goes up again. Wouldn't be much of a walking simulator without it. So if we're rewarding points, I'll give the first impression prize to Firewatch, because it's not immediately clear what it's building up to, if you're in for horror or drama or just two middle-aged hairy outdoors people sexting each other all summer whereas Layers of Fear immediately looks like we've got on the Haunted Mansion Ride at Disneyland. So yeah, you probably murdered them or ate them or strapped them to the couch and forced them to watched televised snooker until they lost the ability to reason, and that's why you're now haunted by visions of men wearing very tacky waistcoats. You're a tortured artist, alone in your spooky mansion, and it's swiftly hinted there was a wife and child at some point. Meanwhile, the premise behind Layers of Fear is "Isn't a shame Silent Hills got canceled?" It's essentially the playable teaser for Silent Hills stretched out to an entire house, not just two rooms of it. Now excuse me while I eat this handful of dry spaghetti!"įirewatch follows the adventures of Henry, a stubby Zack Galifianakis lookalike who takes a job as a lookout at a national park in order to escape from the difficulties of his life and forms a verbal relationship with his supervisor as a mysterious intrigue develops.
Quick question: who the fuck buys a story-based experience on Early Access, getting the whole thing spoiled for you while it's still crap? "Um, it's about supporting creators, Yahtzee, you wouldn't understand. Let's do something we haven't done in a while and put the two most recent walking simulators head-to-head: Firewatch, a dramatic character-based experience set against the backdrop of watching fires and Layers of Fear, a spooky horror set against the backdrop of horrific spookiness that just came off Early Access. Actually, they're a bold new form of storytelling that are coincidentally much, much easier to make than a game with actual gameplay, in the same way that it's really easy to make a bread sandwich. Let's not fall into the trap of saying walking simulators keep popping up because they're lazy. I'm not saying video gamers have become a sedentary bunch, but twenty years ago, simulators were for getting a life as an Olympic athlete or daring heroic pilot, whereas now most of them seem to be about being someone who is capable of getting off the couch and bumming around the house.